{"id":"https://openalex.org/W2895981662","doi":"https://doi.org/10.1109/cig.2018.8490413","title":"Wall Building in the Game of StarCraft with Terrain Considerations","display_name":"Wall Building in the Game of StarCraft with Terrain Considerations","publication_year":2018,"publication_date":"2018-08-01","ids":{"openalex":"https://openalex.org/W2895981662","doi":"https://doi.org/10.1109/cig.2018.8490413","mag":"2895981662"},"language":"en","primary_location":{"id":"doi:10.1109/cig.2018.8490413","is_oa":false,"landing_page_url":"https://doi.org/10.1109/cig.2018.8490413","pdf_url":null,"source":null,"license":null,"license_id":null,"version":"publishedVersion","is_accepted":true,"is_published":true,"raw_source_name":"2018 IEEE Conference on Computational Intelligence and Games (CIG)","raw_type":"proceedings-article"},"type":"article","indexed_in":["crossref"],"open_access":{"is_oa":true,"oa_status":"green","oa_url":"https://cris.maastrichtuniversity.nl/en/publications/ed639732-9764-44e7-b264-42900704d1c7","any_repository_has_fulltext":true},"authorships":[{"author_position":"first","author":{"id":"https://openalex.org/A5037048924","display_name":"Martin L.M. Rooijackers","orcid":null},"institutions":[{"id":"https://openalex.org/I34352273","display_name":"Maastricht University","ror":"https://ror.org/02jz4aj89","country_code":"NL","type":"education","lineage":["https://openalex.org/I34352273"]}],"countries":["NL"],"is_corresponding":true,"raw_author_name":"Martin L. M. Rooijackers","raw_affiliation_strings":["Games & AI Group, Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, The Netherlands"],"affiliations":[{"raw_affiliation_string":"Games & AI Group, Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, The Netherlands","institution_ids":["https://openalex.org/I34352273"]}]},{"author_position":"last","author":{"id":"https://openalex.org/A5013661099","display_name":"Mark H. M. Winands","orcid":"https://orcid.org/0000-0002-0125-0824"},"institutions":[{"id":"https://openalex.org/I34352273","display_name":"Maastricht University","ror":"https://ror.org/02jz4aj89","country_code":"NL","type":"education","lineage":["https://openalex.org/I34352273"]}],"countries":["NL"],"is_corresponding":false,"raw_author_name":"Mark H. M. Winands","raw_affiliation_strings":["Games & AI Group, Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, The Netherlands"],"affiliations":[{"raw_affiliation_string":"Games & AI Group, Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, The Netherlands","institution_ids":["https://openalex.org/I34352273"]}]}],"institutions":[],"countries_distinct_count":1,"institutions_distinct_count":2,"corresponding_author_ids":["https://openalex.org/A5037048924"],"corresponding_institution_ids":["https://openalex.org/I34352273"],"apc_list":null,"apc_paid":null,"fwci":0.3257,"has_fulltext":false,"cited_by_count":2,"citation_normalized_percentile":{"value":0.67921834,"is_in_top_1_percent":false,"is_in_top_10_percent":false},"cited_by_percentile_year":{"min":94,"max":96},"biblio":{"volume":"2","issue":null,"first_page":"1","last_page":"5"},"is_retracted":false,"is_paratext":false,"is_xpac":false,"primary_topic":{"id":"https://openalex.org/T11574","display_name":"Artificial Intelligence in Games","score":0.9995999932289124,"subfield":{"id":"https://openalex.org/subfields/1702","display_name":"Artificial Intelligence"},"field":{"id":"https://openalex.org/fields/17","display_name":"Computer Science"},"domain":{"id":"https://openalex.org/domains/3","display_name":"Physical Sciences"}},"topics":[{"id":"https://openalex.org/T11574","display_name":"Artificial Intelligence in Games","score":0.9995999932289124,"subfield":{"id":"https://openalex.org/subfields/1702","display_name":"Artificial Intelligence"},"field":{"id":"https://openalex.org/fields/17","display_name":"Computer Science"},"domain":{"id":"https://openalex.org/domains/3","display_name":"Physical Sciences"}},{"id":"https://openalex.org/T11106","display_name":"Data Management and Algorithms","score":0.9927999973297119,"subfield":{"id":"https://openalex.org/subfields/1711","display_name":"Signal Processing"},"field":{"id":"https://openalex.org/fields/17","display_name":"Computer Science"},"domain":{"id":"https://openalex.org/domains/3","display_name":"Physical Sciences"}},{"id":"https://openalex.org/T11010","display_name":"Logic, Reasoning, and Knowledge","score":0.9825000166893005,"subfield":{"id":"https://openalex.org/subfields/1702","display_name":"Artificial Intelligence"},"field":{"id":"https://openalex.org/fields/17","display_name":"Computer Science"},"domain":{"id":"https://openalex.org/domains/3","display_name":"Physical Sciences"}}],"keywords":[{"id":"https://openalex.org/keywords/terrain","display_name":"Terrain","score":0.6569796204566956},{"id":"https://openalex.org/keywords/computer-science","display_name":"Computer science","score":0.6301958560943604},{"id":"https://openalex.org/keywords/video-game","display_name":"Video game","score":0.4590093493461609},{"id":"https://openalex.org/keywords/state","display_name":"State (computer science)","score":0.44207873940467834},{"id":"https://openalex.org/keywords/video-game-design","display_name":"Video game design","score":0.4350476861000061},{"id":"https://openalex.org/keywords/video-game-development","display_name":"Video game development","score":0.4315348267555237},{"id":"https://openalex.org/keywords/game-mechanics","display_name":"Game mechanics","score":0.42386043071746826},{"id":"https://openalex.org/keywords/game-design","display_name":"Game design","score":0.41717851161956787},{"id":"https://openalex.org/keywords/artificial-intelligence","display_name":"Artificial intelligence","score":0.3869360387325287},{"id":"https://openalex.org/keywords/human\u2013computer-interaction","display_name":"Human\u2013computer interaction","score":0.34104394912719727},{"id":"https://openalex.org/keywords/multimedia","display_name":"Multimedia","score":0.1577346920967102},{"id":"https://openalex.org/keywords/algorithm","display_name":"Algorithm","score":0.09748449921607971},{"id":"https://openalex.org/keywords/geography","display_name":"Geography","score":0.0886755883693695}],"concepts":[{"id":"https://openalex.org/C161840515","wikidata":"https://www.wikidata.org/wiki/Q186131","display_name":"Terrain","level":2,"score":0.6569796204566956},{"id":"https://openalex.org/C41008148","wikidata":"https://www.wikidata.org/wiki/Q21198","display_name":"Computer science","level":0,"score":0.6301958560943604},{"id":"https://openalex.org/C3018412434","wikidata":"https://www.wikidata.org/wiki/Q7889","display_name":"Video game","level":2,"score":0.4590093493461609},{"id":"https://openalex.org/C48103436","wikidata":"https://www.wikidata.org/wiki/Q599031","display_name":"State (computer science)","level":2,"score":0.44207873940467834},{"id":"https://openalex.org/C47187476","wikidata":"https://www.wikidata.org/wiki/Q12336660","display_name":"Video game design","level":3,"score":0.4350476861000061},{"id":"https://openalex.org/C54276265","wikidata":"https://www.wikidata.org/wiki/Q1061635","display_name":"Video game development","level":3,"score":0.4315348267555237},{"id":"https://openalex.org/C170828538","wikidata":"https://www.wikidata.org/wiki/Q1751513","display_name":"Game mechanics","level":2,"score":0.42386043071746826},{"id":"https://openalex.org/C503285160","wikidata":"https://www.wikidata.org/wiki/Q858057","display_name":"Game design","level":2,"score":0.41717851161956787},{"id":"https://openalex.org/C154945302","wikidata":"https://www.wikidata.org/wiki/Q11660","display_name":"Artificial intelligence","level":1,"score":0.3869360387325287},{"id":"https://openalex.org/C107457646","wikidata":"https://www.wikidata.org/wiki/Q207434","display_name":"Human\u2013computer interaction","level":1,"score":0.34104394912719727},{"id":"https://openalex.org/C49774154","wikidata":"https://www.wikidata.org/wiki/Q131765","display_name":"Multimedia","level":1,"score":0.1577346920967102},{"id":"https://openalex.org/C11413529","wikidata":"https://www.wikidata.org/wiki/Q8366","display_name":"Algorithm","level":1,"score":0.09748449921607971},{"id":"https://openalex.org/C205649164","wikidata":"https://www.wikidata.org/wiki/Q1071","display_name":"Geography","level":0,"score":0.0886755883693695},{"id":"https://openalex.org/C58640448","wikidata":"https://www.wikidata.org/wiki/Q42515","display_name":"Cartography","level":1,"score":0.0}],"mesh":[],"locations_count":2,"locations":[{"id":"doi:10.1109/cig.2018.8490413","is_oa":false,"landing_page_url":"https://doi.org/10.1109/cig.2018.8490413","pdf_url":null,"source":null,"license":null,"license_id":null,"version":"publishedVersion","is_accepted":true,"is_published":true,"raw_source_name":"2018 IEEE Conference on Computational Intelligence and Games (CIG)","raw_type":"proceedings-article"},{"id":"pmh:oai:cris.maastrichtuniversity.nl:openaire/ed639732-9764-44e7-b264-42900704d1c7","is_oa":true,"landing_page_url":"https://cris.maastrichtuniversity.nl/en/publications/ed639732-9764-44e7-b264-42900704d1c7","pdf_url":null,"source":{"id":"https://openalex.org/S4306402616","display_name":"Research Publications (Maastricht University)","issn_l":null,"issn":null,"is_oa":false,"is_in_doaj":false,"is_core":false,"host_organization":"https://openalex.org/I34352273","host_organization_name":"Maastricht University","host_organization_lineage":["https://openalex.org/I34352273"],"host_organization_lineage_names":[],"type":"repository"},"license":"other-oa","license_id":"https://openalex.org/licenses/other-oa","version":"publishedVersion","is_accepted":true,"is_published":true,"raw_source_name":"Rooijackers, M L M & Winands, M H M 2018, Wall Building in the Game of StarCraft with Terrain Considerations. in PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18). IEEE, IEEE Conference on Computational Intelligence and Games, pp. 453-457, 14th IEEE Conference on Computational Intelligence and Games (CIG), Maastricht, Netherlands, 14/08/18. https://doi.org/10.1109/CIG.2018.8490413","raw_type":"info:eu-repo/semantics/publishedVersion"}],"best_oa_location":{"id":"pmh:oai:cris.maastrichtuniversity.nl:openaire/ed639732-9764-44e7-b264-42900704d1c7","is_oa":true,"landing_page_url":"https://cris.maastrichtuniversity.nl/en/publications/ed639732-9764-44e7-b264-42900704d1c7","pdf_url":null,"source":{"id":"https://openalex.org/S4306402616","display_name":"Research Publications (Maastricht University)","issn_l":null,"issn":null,"is_oa":false,"is_in_doaj":false,"is_core":false,"host_organization":"https://openalex.org/I34352273","host_organization_name":"Maastricht University","host_organization_lineage":["https://openalex.org/I34352273"],"host_organization_lineage_names":[],"type":"repository"},"license":"other-oa","license_id":"https://openalex.org/licenses/other-oa","version":"publishedVersion","is_accepted":true,"is_published":true,"raw_source_name":"Rooijackers, M L M & Winands, M H M 2018, Wall Building in the Game of StarCraft with Terrain Considerations. in PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18). IEEE, IEEE Conference on Computational Intelligence and Games, pp. 453-457, 14th IEEE Conference on Computational Intelligence and Games (CIG), Maastricht, Netherlands, 14/08/18. https://doi.org/10.1109/CIG.2018.8490413","raw_type":"info:eu-repo/semantics/publishedVersion"},"sustainable_development_goals":[{"id":"https://metadata.un.org/sdg/11","score":0.7200000286102295,"display_name":"Sustainable cities and communities"}],"awards":[],"funders":[],"has_content":{"pdf":false,"grobid_xml":false},"content_urls":null,"referenced_works_count":9,"referenced_works":["https://openalex.org/W1599388449","https://openalex.org/W1716013926","https://openalex.org/W2097244862","https://openalex.org/W2395963869","https://openalex.org/W4312709266","https://openalex.org/W6635759767","https://openalex.org/W6637656373","https://openalex.org/W6674421621","https://openalex.org/W6711741541"],"related_works":["https://openalex.org/W4311459595","https://openalex.org/W4231050501","https://openalex.org/W2086822623","https://openalex.org/W4294947912","https://openalex.org/W2488706709","https://openalex.org/W3095685693","https://openalex.org/W4207081595","https://openalex.org/W2996376398","https://openalex.org/W4295008850","https://openalex.org/W3014566183"],"abstract_inverted_index":{"StarCraft":[0],"is":[1,11,32],"a":[2,8],"Real-Time":[3],"Strategy":[4],"game,":[5],"which":[6],"has":[7],"large":[9],"state-space,":[10],"played":[12],"in":[13],"real-time,":[14],"and":[15],"commonly":[16],"features":[17],"two":[18],"opposing":[19],"players,":[20],"capable":[21],"of":[22,26,29,55],"acting":[23],"simultaneously.":[24],"One":[25],"the":[27,30,53],"aspects":[28],"game":[31,54],"building":[33,48],"walls.":[34],"In":[35],"this":[36],"paper,":[37],"we":[38],"present":[39],"an":[40,50],"algorithm":[41],"that":[42],"can":[43],"be":[44],"used":[45],"for":[46,49],"wall":[47],"agent":[51],"playing":[52],"StarCraft:":[56],"Brood":[57],"War.":[58]},"counts_by_year":[{"year":2020,"cited_by_count":2}],"updated_date":"2025-11-06T03:46:38.306776","created_date":"2025-10-10T00:00:00"}
